Autodesk Adds More Tools to Game Development Suite at GDC 2015

**Public Company Information:** NASDAQ: ADSK **SAN FRANCISCO, March 2, 2015 —** Autodesk, Inc. is making waves at the Game Developers Conference (GDC) in San Francisco this week by unveiling two major updates to its game development suite. The company is introducing a new technology preview of its Stingray Game Engine and launching the latest version of Maya LT 2016, tailored for indie developers seeking powerful yet accessible tools. **Autodesk Stingray Technology Preview** On Wednesday, March 4, from 3:30 to 4:30 p.m. in Moscone Convention Center, West Hall, Room 3003, Autodesk will offer an exclusive tech preview of its upcoming Stingray game engine. Built on the foundation of the Bitsquid engine acquired last summer, Stingray is designed to simplify game development across multiple platforms. It features intuitive tools that cater to both seasoned and emerging developers, helping them bring visually rich games to market faster. Martin Wahlund, CEO of Fatshark, shared his excitement about the integration of Stingray into their development pipeline: “We are thrilled to be using the new Stingray engine for our upcoming title, ‘Warhammer: End Times – Vermintide.’ This marks a significant step forward in our game development process.” The GDC demo will showcase key innovations such as: - **Simultaneous Platform Deployment:** A live link between Stingray and multiple devices allows developers to test their game on various platforms at once. - **Integrated Workflow:** Streamlined 3D content export pipelines improve efficiency and reduce time spent on asset management. - **Modern Data-Driven Architecture:** Enables easier customization of game visuals without recompiling the entire engine. To explore Stingray further or join the beta program, visit [www.autodesk.com/stingray](https://www.autodesk.com/stingray). **Autodesk Maya LT 2016** Maya LT 2016, set for release on March 26, 2015, brings a range of new features aimed at boosting productivity for indie game developers. From enhanced sculpting tools to improved animation workflows, the update empowers creators to deliver high-quality visuals with greater ease. Oliver Clarke, co-founder of Modern Dream, praised the software’s impact on their workflow: “Maya LT has been essential in developing our first independent title. Its 3D asset creation capabilities are unmatched, and it’s now a core part of our creative process.” Key highlights of Maya LT 2016 include: - **Sculpting and UV Tools:** Brush-based modeling and advanced UV editing streamline the design process. - **Animation Enhancements:** New Spline IK and cluster deformation options make it easier to animate complex characters. - **Physically-Based Shading:** Artists can create more realistic materials, improving visual fidelity. - **Creative Market Integration:** Users can directly access a curated library of 3D assets from within the application. Maya LT is available through a flexible desktop subscription model, offering monthly, quarterly, or annual payment plans. For more details on Autodesk’s GDC 2015 presence and other announcements, visit [area.autodesk.com/gdc2015](https://area.autodesk.com/gdc2015). **About Autodesk** Autodesk is a global leader in design and engineering software, empowering professionals and creators worldwide to bring ideas to life. With solutions spanning architecture, engineering, construction, manufacturing, and entertainment, Autodesk continues to drive innovation and creativity across industries. Learn more at [autodesk.com](https://www.autodesk.com) or follow us on [Twitter @autodesk](https://twitter.com/autodesk). *Autodesk, the Autodesk logo, Stingray, and Maya LT are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and service offerings, specifications, and pricing at any time without notice. The information contained herein is subject to change without prior notice and is not liable for typographical or graphical errors.* © 2015 Autodesk, Inc. All rights reserved.

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